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The internet and video games are integral new technologies in the lives of young people and it is important that we educate ourselves about the benefits and dangers they bring.
This review looks at the evidence on the risks to children’s safety and well-being by exposure to potentially harmful or inappropriate material on the internet and in video games.
It also aims to assess the effectiveness and adequacy of existing measures to help prevent children being exposed to such material and help parents understand and manage the risks of access to inappropriate content, and finally to make recommendations for improvements or additional action.
The report also contains a glossary, bibliography, details of the Review process, and a list of key contributors to the Review. A summary for children and young people is also available from this site (ref: DCSF-00333-2008).
Visit the Byron Review website Download options Safer Children in a Digital World: The Report of the Byron Review PDF
DCSF-00334-2008.pdf File size: 1599 KB Est. download time: 4 min. 36 seconds for dial-up connection 0 min. 36 seconds for broadband


Only available when logged in Byron Review - Executive Summary PDF
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Only available when logged in Help with downloads Ordering options Safer Children in a Digital World: The Report of the Byron Review
| Reference: |
00334-2008BKT-EN |
| Format: |
Booklet |
| Weight: |
965 |
| Dimensions: |
A4 |
Please note that this item is currently out of stock and can not be ordered. Help with orders |
| Audience | Early Years Providers, Lead Member for Children's Services, Public, Schools, Teachers |
| Format | Booklet |
| Date issued | April 2008 |
| Function | Information |
| Reference | DCSF-00334-2008 |
| Price | FREE |
|   | Recommended |

Includes- Foreword
- Executive Summary
- Setting the Scene
- What Children Bring to New Technology
- The Internet: Towards a Strategy for Keeping Children Safe
- The Internet: Specific Areas for Better Regulation
- The Internet: Better Information and Education
- Video Games: The Evidence
- Video Games: Managing Access Offline
- Online Gaming
- Conclusion
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